Microsoft is pricing the Xbox Series S out of existence by raising its cost by 43 percent in the UK, from £249. 99 to £359. 99.
The Series X with a disc drive jumps over 30 percent, from £499. 99 to £669. These are not modest adjustments for currency fluctuation or supply chain recovery. They are statements of intent about who Microsoft believes deserves access to its ecosystem.
In 2013, Microsoft launched the Xbox One at $500 while Sony priced the PlayStation 4 at $399. The gap was thin, but it created a perception that Microsoft was charging more for less. The Series S was explicitly designed to correct that mistake.
It cost half what the flagship Series X did. The affordability play, the gateway drug, the way to build install base among budget-conscious players who would eventually upgrade or spend on Game Pass and digital games. That low price was not a loss leader. It was the entire strategy. The current increases erase that positioning by narrowing the gap between the accessible and the aspirational. And they do this at the precise moment when Game Pass, the only genuine competitive advantage Microsoft possesses, is losing subscribers and raising its own prices.
Microsoft is choosing premium positioning again while subscription services commoditize, meaning the only remaining differentiation—a cheaper entry point—disappears. The variable this time is whether there are enough players loyal enough to Game Pass, or invested enough in Xbox's exclusive games, to justify the jump anyway. Watch what happens to Series S inventory in the coming months. If the console sits on shelves while PlayStation 5 Digital Edition stock moves faster, you are watching a company not learning from 2013—you are watching what happens when you mistake confidence for strategy.