Sony has already decided you don't get to keep what you buy.
By January 2028, PlayStation will stop manufacturing physical discs for new games—the moment a company openly chose to eliminate the consumer's exit route, the ability to sell a used copy, lend it to a friend, or play it on a machine of your own years later when the corporation's servers shut down.
Cody Spencer runs Pink Gorilla Games, a small retail chain. When asked what this means, he didn't hedge: "It's sad to see.
But the real story isn't what happens to retailers. It's what happened to the music industry twenty years ago. In the early 2000s, the record labels faced a choice identical to Sony's—physical CDs were under attack from file-sharing.
Gaming is following the same arc. Digital games cost $70 each—the same price as a physical disc that could be resold, traded, or lent, when a used copy might cost $40.