Power follows whoever is willing to do the unglamorous work of stewardship long after the original builder has moved on, and EverQuest's fans did that work for decades while the industry chased the next trend.
2
OpenAI and live-service publishers are discovering the cost of treating users as extractable value instead of co-builders. Apple's lawsuit isn't the problem. The problem is Sam Altman has spent the year in court because he never built a constituency that would defend the company's right to exist.
3
The organizations that survive the next decade won't be the ones with the biggest budgets or the most sophisticated technology. They'll be the ones whose users feel like co-conspirators, not customers. The question isn't whether your product is good. It's whether your users would rebuild it if you disappeared.
Communities built by fans outlast companies that abandoned them.
EverQuest's resurrection isn't nostalgia. It's what happens when a live-service game stops being a product and becomes infrastructure for people who chose it, maintained it, and now own the narrative around it. The players didn't leave because the company failed them once. They're leading the revival because they never actually accepted the company's right to decide the game's future.